The gaming ecosystem is opening up new realms of imagination. When creators gain the ability to directly sell virtual items within the game, monetization models are instantly upgraded—take the most popular creative experience on the platform as an example, which quickly launched a $45 high-value gift pack set and also introduced a probability wheel mechanism to stimulate user spending. This shift reflects a trend: virtual item trading is moving from passive charging to active experience, and the commercialization path for creators is becoming more flexible. It seems that sales of virtual goods driven by probability design are becoming a new hot spot, representing a breakthrough for the entire digital asset ecosystem's imagination.
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DeepRabbitHole
· 1h ago
The probability wheel set, to put it simply, is a form of disguised gambling... users' wallets will cry.
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ForkThisDAO
· 01-14 02:07
A $45 gift pack? Isn't this probability wheel just gambling in disguise... By the way, this trend came a bit quickly.
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MetaDreamer
· 01-12 19:00
$45 for a set? I'm very familiar with this roulette mechanism trick. To put it simply, it's still the psychology of gambling.
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StableBoi
· 01-12 18:58
$45 for a gift pack? This probability wheel is just gambling again, players' wallets are going to cry.
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ImpermanentTherapist
· 01-12 18:56
It's the same old probability wheel system; frankly, it's just gambling dressed up differently.
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DogeBachelor
· 01-12 18:38
$45 Gift Pack Set + Lucky Draw Wheel? Isn't this just a rebranded pay-to-win tactic? Players' wallets are going to bleed again.
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FlippedSignal
· 01-12 18:37
A $45 gift package... This probability wheel is just gambling again, changing the name still makes it P2W
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MetaverseVagabond
· 01-12 18:37
A $45 gift package? Spin wheel mechanism? Basically, it's disguised gambling—just a different skin to hype up a breakthrough.
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RetroHodler91
· 01-12 18:31
$45 Gift Pack with Spin Wheel? Isn't this just gambling disguised as creativity? Players should be cautious.
The gaming ecosystem is opening up new realms of imagination. When creators gain the ability to directly sell virtual items within the game, monetization models are instantly upgraded—take the most popular creative experience on the platform as an example, which quickly launched a $45 high-value gift pack set and also introduced a probability wheel mechanism to stimulate user spending. This shift reflects a trend: virtual item trading is moving from passive charging to active experience, and the commercialization path for creators is becoming more flexible. It seems that sales of virtual goods driven by probability design are becoming a new hot spot, representing a breakthrough for the entire digital asset ecosystem's imagination.