Books teach you stuff, but you're basically just sitting there consuming information. Games? That's different. You're actually *doing* something, making decisions, failing and trying again. That's where real learning happens. People absorb knowledge way better when they're in the zone, having fun, figuring things out in real time. It's why play-to-earn models and gaming ecosystems work so well—they tap into that natural human instinct to learn through participation, not just observation.
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
9 Likes
Reward
9
5
Repost
Share
Comment
0/400
gas_fee_trauma
· 6h ago
Really, compared to studying hard, I believe more in the approach of messing up on the chain and starting over.
View OriginalReply0
RetailTherapist
· 6h ago
Gamified learning really hits the mark—earning while playing and gaining knowledge at the same time is way more enjoyable than just reading silently.
View OriginalReply0
Blockchainiac
· 7h ago
NGL, this logic is a bit one-sided. The immersive experience of deep thinking in books is also top-notch.
Playing games to earn coins sounds great, but it depends on whether the project team genuinely wants you to learn something or just wants to harvest profits.
Game-based learning is indeed quick, but it can also easily lead to addiction and waste time.
Ultimately, P2E (Play-to-Earn) depends on whether the收益 can be sustained; once the hype dies down, it immediately becomes worthless.
I agree with the logic of participatory learning, but the knowledge system in books is more systematic, so it can't be completely negated.
I agree with gamified education, but the ability of the Web3 circle to package concepts is indeed a bit strong...
Why must we choose between reading and playing games? Can't we excel at both?
View OriginalReply0
FrontRunFighter
· 7h ago
nah this is just gamification theater masking extraction mechanics. play-to-earn? more like play-to-get-frontrun. you think users are "learning" while the protocol bleeds value through MEV sandwich attacks and gas wars? that's the dark forest right there. participation ≠ fairness when the game's rigged from launch.
Reply0
GateUser-e19e9c10
· 7h ago
NGL game learning is indeed more effective than reading books, and that's how I personally feel as well.
Books teach you stuff, but you're basically just sitting there consuming information. Games? That's different. You're actually *doing* something, making decisions, failing and trying again. That's where real learning happens. People absorb knowledge way better when they're in the zone, having fun, figuring things out in real time. It's why play-to-earn models and gaming ecosystems work so well—they tap into that natural human instinct to learn through participation, not just observation.