Some people challenge my professionalism with their amateur opinions. I’ve been in the gaming industry for over ten years, witnessing and driving the growth of casual games from incubation to maturity.



There are two types of monetization for these games: ads and payments. If you remove the paid elements, what’s left is ad-based monetization.

Just look at which ones are paid and which ones are ad-supported, and you’ll understand.

Plus, "Sheep A Sheep" had been running ad campaigns all along, did you know that?

I won’t go into too much detail since this is just a quick thought.
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