It's not even the New Year yet, but this "card collection craze" seems to be spreading already. Speaking of which, a few years ago, everyone was running around the streets to sweep for blessing characters, and when the whole family gathered to collect those blessing cards, the excitement was actually more joyful than how much they finally received.



Recently, I checked the market section of a leading wallet app and found that they have also started playing the card collection game. It looks like the product is undergoing upgrades and iterations, and the gameplay is also innovating. This type of interaction is becoming more common in the Web3 ecosystem—from simple transaction functions to social gamification designs, attempting to increase user engagement through such participatory mechanisms. As part of the related ecosystem, can the MOEW token gain more attention in this wave? It still depends on subsequent operations and value support.
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TooScaredToSellvip
· 10h ago
Collecting cards is indeed quite addictive, but whether Web3 card collecting can be as popular as traditional ones remains to be seen. I'm just worried it might be another gimmick; how many can truly settle in and become lasting? I haven't paid much attention to the MOEW token; it depends on the team's operational capabilities. By the way, playing these mini-games in the wallet can keep users engaged a bit longer. However, expecting a strong sense of participation to just exploit some benefits is still a bit naive.
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BlockBargainHuntervip
· 10h ago
The card collection trick is now being reused in Web3 as well. To put it simply, it's still about trying to keep people engaged.
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AlwaysAnonvip
· 10h ago
The card collection tactic is now being used in Web3 as well, which is quite interesting. However, it still depends on whether the operations can hold up.
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GateUser-40edb63bvip
· 10h ago
Collecting cards is ultimately just a scam to cut the leeks, Web3 can't escape this fate either. MOEW? Never heard of it, probably just another marketing gimmick. Relying on gamification to increase stickiness—this idea is a bit low... users aren't fools. The 福卡 phase was indeed lively, but now? It's all been exploited. Wallets are starting to use this approach, which means there are no real features left.
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fork_in_the_roadvip
· 10h ago
Collecting cards, wallets are also starting to get competitive. Basically, it's about trying to keep users engaged. Can MOEW become popular? It still depends on whether it can truly provide value. Just having hype isn't enough. The gamification design in Web3 feels like every project is trying, but only a few have succeeded. High user stickiness is great, but what are the profit expectations for this wave... It all feels a bit虚
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