Well-known game producer Hideo Kojima proposed a "forgetting game" fantasy, if the player has not played for a long time, the protagonist will gradually forget important information and even skills, encouraging players to continue to invest in a short period of time, why can it trigger the innovation of the web3 industry? (Synopsis: Notcoin founder: The click-to-earn model is dead, what's next for Telegram games? (Background added: Wall Street Bernstein: Meme coin will fade, funds will turn to DeFi, chain games and NFTs, bitcoin looks at $200,000 by the end of the year) Legendary Japanese game producer Hideo Kojima, known for his "Metal Gear Solid" series and "Death Stranding", has once again challenged the boundaries of game design with his imaginative creativity. According to IGN, Hideo Kojima shared an amazing concept called "forgetting game" on his Japanese radio podcast "KOJI10". The core mechanism of this concept is that if the player is away from the game for too long, the protagonist will gradually forget important information and learned skills. For example, Hideo Kojima said that if the player does not play every day, the protagonist may forget "how to shoot" or "what is his job". This state of "oblivion" accumulates and can eventually lead to the protagonist's complete inability to act. Kojima even joked that players may "need to take a week off (whether at work or school) to concentrate on playing the game" to avoid character "amnesia", an idea that may aim to make players have to rush to play "fast playthroughs". "Oblivion Game" Concept: Hidden Dragon Spy 3 to Animal Crossing In the past, Hideo Kojima's games have referenced such a concept, the most famous example being the sniper leader "The End" in 2004's Metal Gear Solid 3: Snake Eater. Players who save while playing against him and then set the console system time forward by a week (or wait a week in reality to read the save) will find that The End has died of natural causes due to old age, and wins easily. In addition, the food obtained in the game will also spoil over time, and the protagonist will get sick if he eats the spoiled food. In the game "Animal Crossing", the Nintendo team also introduced the real-time function, as long as the player does not play the game for a while, the animals in the village will forget your existence, and even the animals may relocate behavior, and even cockroaches will appear when returning home, making the player realize that the village has not been taken care of for a long time. Hideo Kojima also conceived other time-related concepts such as a "real-time aging game", in which the player character starts at birth, gradually grows, becomes an adult, ages as real time progresses, and may eventually become an old man in his seventies and eighties. A character's age will directly affect their physical abilities (running fast when they are young, slow movement and vision loss in old age) and experience knowledge (being smarter when they are older), thus influencing the player's strategic choices. Although Hideo Kojima joked that "no one would buy a game like this", the idea still showed his interest in simulating the course of real life. Another concept is that the player creates certain items in the game that take a long time to "mature", such as brewing wine or making cheese, which requires the player to continuously log in to the game for a long period of time. Community Response: Expectations, Worries, or "Nightmares"? Hideo Kojima's concept of a "forgotten game" has sparked a lively discussion in the player community, with some players looking forward to this novel and unconventional idea, which is very much in line with Hideo Kojima's usual "authorship" style and can bring an unprecedented gaming experience. They believe that as long as the mechanics fit the theme of the game and don't overly "punish" the player, it has the potential to be an interesting innovation. But there are also many players who are worried or even disgusted by this, thinking that this design is a "nightmare" for office workers or student players with limited time, they are worried that the game will become impossible because they cannot guarantee to play every day, or it takes a lot of time to relearn the skills that have been "forgotten", and more netizens think that the "real world" has built in the forgotten game itself, and the player itself will forget how to operate because he has not played for too long, and the built-in system in the game is undoubtedly a double punishment. IGN's coverage of the event with the headline "Amazing Idea" also sparked some controversy on social media, arguing that it was too subjective, and that his goal was always to "create something that has never been seen before and is only possible in video games", and this dedication to innovation is what drives the art of games forward. Implications of "Forgetting" Mechanism for Web3 Design Hideo Kojima's concept of "forgetting the game" is a bold challenge to the rigid idea of "progress saving" in traditional game design, which tries to introduce players into the inherent data, real-life variables, and tries to create game genes that can change player behavior, he believes that negative feedback, on the contrary, can force players to engage more deeply and continuously in the game world, and its concept can be generalized into two parts: Data and records themselves are rigid, Lack of interaction with users Negative feedback is properly designed, but can give customers a positive effect Reflection In the web3 field, the services that use blockchain are undoubtedly record data and transaction records, but have these records themselves established an interactive relationship with the users themselves? Or is it just a record of users' casual transactions, which deserves our deep consideration. The introduction of the "concept of time" in traditional games relies on the system's built-in clock and online time, but in the examples of "Animal Crossing" and "Hidden Dragon Spy 3", these mechanisms can be modified to bypass these mechanisms and allow players to escape punishment, but in the web3 world, the real time can be ensured through block records, which is like making Hideo Kojima's concept have a more perfect platform for practice. Despite such characteristics, blockchain operators can use the characteristics of blockchain to design a more interactive mechanism than traditional platforms, which tests the industry's research and design skills on human nature. The report also pointed out that this concept of "forgetting the game" may be a new concept constructed by Hideo Kojima for the upcoming new game "Death Stranding 2: On The Beach", but it may have been abandoned later, but in any case it will give humans to think about the interaction between data and humans from a game perspective. Related reports Guodong opens blockchain game: "together with virtual currency, it is bound to collapse" will collapse sooner or later Nintendo Switch2 officially debuted, the new generation or the introduction of meta-universe chain games, NFTs and cold wallets? Bernstein, Wall Street: Meme coin fever, funds will turn to DeFi, chain games and NFTs, bitcoin at the end of the year to see $200,000 (Hideo Kojima "has not played a game for too long, the protagonist will forget skills", why did a sentence inspire the web3 industry? This article was first published in BlockTempo's "Dynamic Trend - The Most Influential Blockchain News Media".
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Hideo Kojima said, "It's been too long since I played a game, the protagonist will forget skills." How did this一句話 inspire the web3 industry?
Well-known game producer Hideo Kojima proposed a "forgetting game" fantasy, if the player has not played for a long time, the protagonist will gradually forget important information and even skills, encouraging players to continue to invest in a short period of time, why can it trigger the innovation of the web3 industry? (Synopsis: Notcoin founder: The click-to-earn model is dead, what's next for Telegram games? (Background added: Wall Street Bernstein: Meme coin will fade, funds will turn to DeFi, chain games and NFTs, bitcoin looks at $200,000 by the end of the year) Legendary Japanese game producer Hideo Kojima, known for his "Metal Gear Solid" series and "Death Stranding", has once again challenged the boundaries of game design with his imaginative creativity. According to IGN, Hideo Kojima shared an amazing concept called "forgetting game" on his Japanese radio podcast "KOJI10". The core mechanism of this concept is that if the player is away from the game for too long, the protagonist will gradually forget important information and learned skills. For example, Hideo Kojima said that if the player does not play every day, the protagonist may forget "how to shoot" or "what is his job". This state of "oblivion" accumulates and can eventually lead to the protagonist's complete inability to act. Kojima even joked that players may "need to take a week off (whether at work or school) to concentrate on playing the game" to avoid character "amnesia", an idea that may aim to make players have to rush to play "fast playthroughs". "Oblivion Game" Concept: Hidden Dragon Spy 3 to Animal Crossing In the past, Hideo Kojima's games have referenced such a concept, the most famous example being the sniper leader "The End" in 2004's Metal Gear Solid 3: Snake Eater. Players who save while playing against him and then set the console system time forward by a week (or wait a week in reality to read the save) will find that The End has died of natural causes due to old age, and wins easily. In addition, the food obtained in the game will also spoil over time, and the protagonist will get sick if he eats the spoiled food. In the game "Animal Crossing", the Nintendo team also introduced the real-time function, as long as the player does not play the game for a while, the animals in the village will forget your existence, and even the animals may relocate behavior, and even cockroaches will appear when returning home, making the player realize that the village has not been taken care of for a long time. Hideo Kojima also conceived other time-related concepts such as a "real-time aging game", in which the player character starts at birth, gradually grows, becomes an adult, ages as real time progresses, and may eventually become an old man in his seventies and eighties. A character's age will directly affect their physical abilities (running fast when they are young, slow movement and vision loss in old age) and experience knowledge (being smarter when they are older), thus influencing the player's strategic choices. Although Hideo Kojima joked that "no one would buy a game like this", the idea still showed his interest in simulating the course of real life. Another concept is that the player creates certain items in the game that take a long time to "mature", such as brewing wine or making cheese, which requires the player to continuously log in to the game for a long period of time. Community Response: Expectations, Worries, or "Nightmares"? Hideo Kojima's concept of a "forgotten game" has sparked a lively discussion in the player community, with some players looking forward to this novel and unconventional idea, which is very much in line with Hideo Kojima's usual "authorship" style and can bring an unprecedented gaming experience. They believe that as long as the mechanics fit the theme of the game and don't overly "punish" the player, it has the potential to be an interesting innovation. But there are also many players who are worried or even disgusted by this, thinking that this design is a "nightmare" for office workers or student players with limited time, they are worried that the game will become impossible because they cannot guarantee to play every day, or it takes a lot of time to relearn the skills that have been "forgotten", and more netizens think that the "real world" has built in the forgotten game itself, and the player itself will forget how to operate because he has not played for too long, and the built-in system in the game is undoubtedly a double punishment. IGN's coverage of the event with the headline "Amazing Idea" also sparked some controversy on social media, arguing that it was too subjective, and that his goal was always to "create something that has never been seen before and is only possible in video games", and this dedication to innovation is what drives the art of games forward. Implications of "Forgetting" Mechanism for Web3 Design Hideo Kojima's concept of "forgetting the game" is a bold challenge to the rigid idea of "progress saving" in traditional game design, which tries to introduce players into the inherent data, real-life variables, and tries to create game genes that can change player behavior, he believes that negative feedback, on the contrary, can force players to engage more deeply and continuously in the game world, and its concept can be generalized into two parts: Data and records themselves are rigid, Lack of interaction with users Negative feedback is properly designed, but can give customers a positive effect Reflection In the web3 field, the services that use blockchain are undoubtedly record data and transaction records, but have these records themselves established an interactive relationship with the users themselves? Or is it just a record of users' casual transactions, which deserves our deep consideration. The introduction of the "concept of time" in traditional games relies on the system's built-in clock and online time, but in the examples of "Animal Crossing" and "Hidden Dragon Spy 3", these mechanisms can be modified to bypass these mechanisms and allow players to escape punishment, but in the web3 world, the real time can be ensured through block records, which is like making Hideo Kojima's concept have a more perfect platform for practice. Despite such characteristics, blockchain operators can use the characteristics of blockchain to design a more interactive mechanism than traditional platforms, which tests the industry's research and design skills on human nature. The report also pointed out that this concept of "forgetting the game" may be a new concept constructed by Hideo Kojima for the upcoming new game "Death Stranding 2: On The Beach", but it may have been abandoned later, but in any case it will give humans to think about the interaction between data and humans from a game perspective. Related reports Guodong opens blockchain game: "together with virtual currency, it is bound to collapse" will collapse sooner or later Nintendo Switch2 officially debuted, the new generation or the introduction of meta-universe chain games, NFTs and cold wallets? Bernstein, Wall Street: Meme coin fever, funds will turn to DeFi, chain games and NFTs, bitcoin at the end of the year to see $200,000 (Hideo Kojima "has not played a game for too long, the protagonist will forget skills", why did a sentence inspire the web3 industry? This article was first published in BlockTempo's "Dynamic Trend - The Most Influential Blockchain News Media".